Unicorn

Large / celestial / Lawful Good / CR 5

Armor Class10
Hit Points97 (13d10 + 26)
Speed50 ft
Challenge5
Proficiency-
STR18+4
DEX14+2
CON15+2
INT11+0
WIS17+3
CHA16+3
Senses

Darkvision 60 ft

Languages

Elvish, Celestial, Sylvan

Damage immunities

Poison

Condition immunities

Charmed, Paralyzed, Poisoned

Traits

Legendary Resistance

Special

If the monster fails a saving throw, it can choose to succeed instead.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes one attack and one attack.

Hooves

Action

. .

Radiant Horn

Action

. .

Spellcasting

Action

The monster casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC ):
At Will: Detect Evil and Good, Druidcraft
1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall

Unicorn's Blessing

Action

The monster touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.

Prepared Spells

Detect Evil And Good, Druidcraft, Calm Emotions, Dispel Evil And Good, Entangle, Pass Without Trace, Word Of Recall, Cure Wounds, Lesser Restoration

Referenced spells