+8
Darkvision 60 ft
Elvish, Celestial, Sylvan
Poison
Charmed, Paralyzed, Poisoned
Traits
Legendary Resistance
3/day. If the unicorn fails a saving throw, it can choose to succeed instead.
Magic Resistance
The unicorn has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The unicorn makes one Hooves attack and one Radiant Horn attack.
Hooves
Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 11 (2d6 + 4) bludgeoning damage.
Radiant Horn
Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 9 (1d10 + 4) radiant damage.
Spellcasting
1 use per day. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):
At Will: Detect Evil and Good, Druidcraft
1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall
Unicorn's Blessing
3 uses per day. The Unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.
Legendary Actions
3 legendary actions. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Charging Horn
The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.
Shimmering Shield
The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) hit points, and its AC increases by 2 until the end of the unicorn's' next turn. The unicorn can't take this action again until the start of its next turn.
Prepared Spells
Detect Evil And Good, Druidcraft, Calm Emotions, Dispel Evil And Good, Entangle, Pass Without Trace, Word Of Recall, Cure Wounds, Lesser Restoration