Darkvision 60 ft
Common, Celestial
Poison
Charmed, Paralyzed, Poisoned, Restrained
Traits
Celestial Restoration
If the monster dies, it returns to life in days and regains all its Hit Points unless @UUID[Compendium.dnd5e.spells24.Item.phbsplDispelEvil] is cast on its remains.
Actions
Multiattack
The monster makes two attacks. It can replace any attack with a use of .
Bite
. .
Poisonous Spittle
Constitution Saving Throw: DC , the monster can see within feet.
Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the monster's next turn.
Success: Half damage only.
Spellcasting
The monster casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC ):
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing
Prepared Spells
Thaumaturgy, Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing