Guardian Naga

Large / celestial / Lawful Good / CR 10

Armor Class18
Hit Points136 (16d10 + 48)
Speed40 ft, climb 40 ft, swim 40 ft
Challenge10
Proficiency-
STR19+4
DEX18+4
CON16+3
INT16+3
WIS19+4
CHA18+4
Senses

Darkvision 60 ft

Languages

Common, Celestial

Damage immunities

Poison

Condition immunities

Charmed, Paralyzed, Poisoned, Restrained

Traits

Celestial Restoration

If the monster dies, it returns to life in days and regains all its Hit Points unless @UUID[Compendium.dnd5e.spells24.Item.phbsplDispelEvil] is cast on its remains.

Actions

Multiattack

Action

The monster makes two attacks. It can replace any attack with a use of .

Bite

Action

. .

Poisonous Spittle

Action

Constitution Saving Throw: DC , the monster can see within feet.
Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the monster's next turn.
Success: Half damage only.

Spellcasting

Action

The monster casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC ):
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing

Prepared Spells

Thaumaturgy, Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing

Referenced spells