Guardian Naga

Large / celestial / Lawful Good / CR 10

Armor Class18
Hit Points136 (16d10 + 48)
Speed40 ft, climb 40 ft, swim 40 ft
Challenge10
Proficiency-
STR19+4
DEX18+4
CON16+3
INT16+3
WIS19+4
CHA18+4
Saving Throws

Dexterity +8, Constitution +7, Intelligence +7, Wisdom +8, Charisma +8

Skills

Arcana +11, History +11, Religion +11

Initiative

+4

Senses

Darkvision 60 ft

Languages

Common, Celestial

Damage immunities

Poison

Condition immunities

Charmed, Paralyzed, Poisoned, Restrained

Traits

Celestial Restoration

If the guardian naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Multiattack

action

The guardian naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

Bite

action

Melee Weapon Attack: +8 to hit, reach 5 ft.. Hit: 17 (2d12 + 4) piercing plus 22 (4d10) poison damage.

Poisonous Spittle

action

Constitution Saving Throw: DC 16, 1 creature the guardian naga can see within 60 feet.
Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the guardian naga's next turn.
Success: Half damage only.

Spellcasting

action

1 use per day. The guardian naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing

Prepared Spells

Thaumaturgy, Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing

Referenced spells