Constitution +5, Wisdom +7
+5
Truesight 120 ft
Standard, Exotic
Bludgeoning, Piercing, Slashing
Psychic, Radiant
Traits
Shielded Mind
The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 11 (1d12 + 5) piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.
Constrict
Strength Saving Throw: DC 15, one Large or smaller creature the couatl can see within 5 feet.
Failure: 8 (1d6 + 5) bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
Spellcasting
1 use per day. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep
Prepared Spells
Detect Evil And Good, Detect Magic, Detect Thoughts, Shapechange, Create Food And Water, Dream, Greater Restoration, Scrying, Sleep