Sphinx of Wonder

Tiny / celestial / Lawful Good / CR 1

Armor Class10
Hit Points24 (7d4 + 7)
Speed20 ft, fly 40 ft
Challenge1
Proficiency-
STR6-2
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA11+0
Senses

Darkvision 60 ft

Languages

Common, Celestial

Damage resistances

Necrotic, Psychic, Radiant

Traits

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Rend

Action

. .

Reactions

Burst of Ingenuity

Reaction

Trigger: The monster or another creature within feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.