Sphinx of Wonder

Tiny / celestial / Lawful Good / CR 1

Armor Class13
Hit Points24 (7d4 + 7)
Speed20 ft, fly 40 ft
Challenge1
Proficiency-
STR6-2
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA11+0
Skills

Arcana +4, Religion +4, Stealth +5

Initiative

+3

Senses

Darkvision 60 ft

Languages

Common, Celestial

Damage resistances

Necrotic, Psychic, Radiant

Traits

Magic Resistance

The sphinx of wonder has Advantage on saving throws against spells and other magical effects.

Actions

Rend

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 5 (1d4 + 3) slashing plus 7 (2d6) radiant damage.

Reactions

Burst of Ingenuity

reaction

2 uses per day. Trigger: The Sphinx of Wonder or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Creature Rules

Sphinxes

Sphinx of Wonder