STR6-2
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA11+0
Skills
Arcana +4, Religion +4, Stealth +5
Initiative
+3
Senses
Darkvision 60 ft
Languages
Common, Celestial
Damage resistances
Necrotic, Psychic, Radiant
Traits
Magic Resistance
The sphinx of wonder has Advantage on saving throws against spells and other magical effects.
Actions
Rend
Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 5 (1d4 + 3) slashing plus 7 (2d6) radiant damage.
Reactions
Burst of Ingenuity
2 uses per day. Trigger: The Sphinx of Wonder or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Creature Rules
Sphinxes
Sphinx of Wonder