Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
+3
Darkvision 60 ft
Abyssal, Common, Infernal
Cold, Fire, Poison, Psychic
Actions
Incubus Form
When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.
Multiattack
The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Fiendish Touch
Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 16 (2d10 + 5) psychic damage.
Charm
Recharge 5–6. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).
Draining Kiss
Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet.
Failure: 13 (3d8) psychic damage.
Success: Half damage.
Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.
Bonus Actions
Shape-Shift
The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn't transformed.
Prepared Spells
Dominate Person
Creature Rules
Succubus