Succubus

Medium / fiend / Neutral Evil / CR 4

Armor Class15
Hit Points71 (13d8 + 13)
Speed30 ft, fly 60 ft
Challenge4
Proficiency-
STR8-1
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA20+5
Skills

Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7

Initiative

+3

Senses

Darkvision 60 ft

Languages

Abyssal, Common, Infernal

Damage resistances

Cold, Fire, Poison, Psychic

Actions

Incubus Form

action

When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Multiattack

action

The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Fiendish Touch

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 16 (2d10 + 5) psychic damage.

Charm

action

Recharge 5–6. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss

action

Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet.
Failure: 13 (3d8) psychic damage.
Success: Half damage.
Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions

Shape-Shift

bonus

The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn't transformed.

Prepared Spells

Dominate Person

Creature Rules

Succubus

Referenced spells