Night Hag

Medium / fiend / Neutral Evil / CR 5

Armor Class17
Hit Points112 (15d8 + 45)
Speed30 ft
Challenge5
Proficiency-
STR18+4
DEX15+2
CON16+3
INT16+3
WIS14+2
CHA16+3
Senses

Darkvision 120 ft

Languages

Abyssal, Common, Infernal, Primordial

Damage resistances

Cold, Fire

Condition immunities

Charmed

Traits

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Soul Bag

The monster has a soul bag. While holding or carrying the bag, the monster can use its Nightmare Haunting action.
The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The monster can create a new bag after 7 days.

Actions

Coven Magic

Action

While within 30 feet of at least two hag allies, the monster can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC ): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The monster must finish a Long Rest before using this trait to cast that spell again.

Multiattack

Action

The monster makes two attacks.

Claw

Action

. .

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Etherealness, Magic Missile (level 4 version)
2/Day Each: Phantasmal Killer, Plane Shift (self only)

Nightmare Haunting

Action

While on the Ethereal Plane, the monster casts Dream, using the same spellcasting ability as Spellcasting. Only the monster can serve as the spell's messenger, and the target must be a the monster can see . The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell.
If the target takes damage from the Dream spell, the target's Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the monster's soul bag, and the target can't be raised from the dead until its soul is released.

Bonus Actions

Shape-Shift

Bonus

The monster shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Prepared Spells

Augury, Find Familiar, Identify, Locate Object, Scrying, Unseen Servant, Dream, Detect Magic, Etherealness, Magic Missile, Phantasmal Killer, Plane Shift

Referenced spells