Deception +10, Insight +8, Perception +8
+8
Truesight 60 ft
Common, Infernal
Piercing Damage From Weapons Wielded By Creatures Under The Effect Of A Bless Spell
Traits
Greater Magic Resistance
The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Fiendish Restoration
If the rakshasa dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Actions
Multiattack
The rakshasa makes three Cursed Touch attacks.
Cursed Touch
Melee Weapon Attack: +10 to hit, reach 5 ft.. Hit: 12 (2d6 + 5) slashing plus 19 (3d12) necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.
Baleful Command
Recharge 5–6. Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa.
Failure: 28 (8d6) psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.
Spellcasting
1 use per day. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion
1/Day Each: Fly, Invisibility, Major Image, Plane Shift
Prepared Spells
Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion, Fly, Invisibility, Major Image, Plane Shift
Creature Rules
Rakshasa