Rakshasa

Medium / fiend / Lawful Evil / CR 13

Armor Class17
Hit Points221 (26d8 + 104)
Speed40 ft
Challenge13
Proficiency-
STR14+2
DEX17+3
CON18+4
INT13+1
WIS16+3
CHA20+5
Skills

Deception +10, Insight +8, Perception +8

Initiative

+8

Senses

Truesight 60 ft

Languages

Common, Infernal

Damage vulnerabilities

Piercing Damage From Weapons Wielded By Creatures Under The Effect Of A Bless Spell

Traits

Greater Magic Resistance

The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration

If the rakshasa dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.

Actions

Multiattack

action

The rakshasa makes three Cursed Touch attacks.

Cursed Touch

action

Melee Weapon Attack: +10 to hit, reach 5 ft.. Hit: 12 (2d6 + 5) slashing plus 19 (3d12) necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command

action

Recharge 5–6. Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa.
Failure: 28 (8d6) psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.

Spellcasting

action

1 use per day. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion
1/Day Each: Fly, Invisibility, Major Image, Plane Shift

Prepared Spells

Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion, Fly, Invisibility, Major Image, Plane Shift

Creature Rules

Rakshasa

Referenced spells