Ice Devil

Large / fiend / Lawful Evil / CR 14

Armor Class18
Hit Points228 (24d10 + 96)
Speed40 ft
Challenge14
Proficiency-
STR21+5
DEX14+2
CON18+4
INT18+4
WIS15+2
CHA18+4
Senses

Blindsight 120 ft

Languages

Infernal

Damage immunities

Cold, Fire, Poison

Condition immunities

Poisoned

Traits

Diabolical Restoration

If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes three attacks. It can replace one attack with a attack.

Tail

Action

. .

Ice Wall

Action

The monster casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC ).

Ice Spear

Action

.
Hit: damage. Until the end of its next turn, the target can't take a Bonus or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both.
Hit or Miss: The spear magically returns to the monster's hand immediately after a ranged attack.

Prepared Spells

Wall Of Ice

Referenced spells