Dexterity +7, Constitution +9, Wisdom +7, Charisma +9
Insight +7, Perception +7, Persuasion +9
+7
Blindsight 120 ft
Infernal
Cold, Fire, Poison
Poisoned
Traits
Diabolical Restoration
If the ice devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The ice devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The ice devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.
Tail
Melee Weapon Attack: +10 to hit, reach 10 ft.. Hit: 15 (3d6 + 5) bludgeoning plus 18 (4d8) cold damage.
Ice Wall
Recharge 6. The ice devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).
Ice Spear
Melee Weapon Attack: +10 to hit, reach 5 ft..
Hit: 14 (2d8 + 5) piercing plus 10 (3d6) cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both.
Hit or Miss: The spear magically returns to the ice devil's hand immediately after a ranged attack.
Prepared Spells
Wall Of Ice
Creature Rules
Ice Devil