Ice Devil

Large / fiend / Lawful Evil / CR 14

Armor Class18
Hit Points228 (24d10 + 96)
Speed40 ft
Challenge14
Proficiency-
STR21+5
DEX14+2
CON18+4
INT18+4
WIS15+2
CHA18+4
Saving Throws

Dexterity +7, Constitution +9, Wisdom +7, Charisma +9

Skills

Insight +7, Perception +7, Persuasion +9

Initiative

+7

Senses

Blindsight 120 ft

Languages

Infernal

Damage immunities

Cold, Fire, Poison

Condition immunities

Poisoned

Traits

Diabolical Restoration

If the ice devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The ice devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The ice devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Tail

action

Melee Weapon Attack: +10 to hit, reach 10 ft.. Hit: 15 (3d6 + 5) bludgeoning plus 18 (4d8) cold damage.

Ice Wall

action

Recharge 6. The ice devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Ice Spear

action

Melee Weapon Attack: +10 to hit, reach 5 ft..
Hit: 14 (2d8 + 5) piercing plus 10 (3d6) cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both.
Hit or Miss: The spear magically returns to the ice devil's hand immediately after a ranged attack.

Prepared Spells

Wall Of Ice

Creature Rules

Ice Devil

Referenced spells