Nalfeshnee

Large / fiend / Chaotic Evil / CR 13

Armor Class18
Hit Points184 (16d10 + 96)
Speed20 ft, fly 30 ft
Challenge13
Proficiency-
STR21+5
DEX10+0
CON22+6
INT19+4
WIS12+1
CHA15+2
Senses

Truesight 120 ft

Languages

Abyssal

Damage resistances

Cold, Fire, Lightning

Damage immunities

Poison

Condition immunities

Frightened, Poisoned

Traits

Demonic Restoration

If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes three attacks.

Teleport

Action

The monster teleports up to feet to an unoccupied space it can see.

Rend

Action

. .

Bonus Actions

Horror Nimbus

Bonus

Wisdom Saving Throw: DC , each in a -foot Emanation originating from the monster.
Failure: damage, and the target has the Frightened condition for , until it takes damage, or until it ends its turn with the monster out of line of sight.
Success: The target is immune to this monster's Horror Nimbus for 24 hours.

Reactions

Pursuit

Reaction

Trigger: Another creature the monster can see ends its move within feet of the monster. Response: The monster uses Teleport, but its destination space must be .