Horned Devil

Large / fiend / Lawful Evil / CR 11

Armor Class18
Hit Points199 (19d10 + 95)
Speed30 ft, fly 60 ft
Challenge11
Proficiency-
STR22+6
DEX17+3
CON21+5
INT12+1
WIS16+3
CHA18+4
Senses

Darkvision 150 ft

Languages

Infernal

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Diabolical Restoration

If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The monster makes three attacks, using or in any combination. It can replace one attack with a use of .

Searing Fork

Action

. .

Hurl Flame

Action

. . If the target is a flammable object that isn't being worn or carried, it starts burning.

Infernal Tail

Action

Dexterity Saving Throw: DC , one the monster can see within .
Failure: damage, and the target receives an infernal wound if it doesn't have one. While wounded, the target loses Hit Points at the start of each of its turns. The wound closes after , after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a .