Quasit

Tiny / fiend / Chaotic Evil / CR 1

Armor Class10
Hit Points25 (10d4)
Speed40 ft
Challenge1
Proficiency-
STR5-3
DEX17+3
CON10+0
INT7-2
WIS10+0
CHA10+0
Senses

Darkvision 120 ft

Languages

Common, Abyssal

Damage resistances

Cold, Fire, Lightning

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Rend

Action

. , and the target has the Poisoned condition until the start of the monster's next turn.

Invisibility

Action

The monster casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift

Action

The monster shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Scare

Action

Wisdom Saving Throw: DC , one creature within feet.
Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Prepared Spells

Invisibility

Referenced spells