Dretch

Small / fiend / Chaotic Evil / CR 1/4

Armor Class11
Hit Points18 (4d6 + 4)
Speed20 ft
Challenge1/4
Proficiency-
STR12+1
DEX11+0
CON12+1
INT5-3
WIS8-1
CHA3-4
Initiative

+0

Senses

Darkvision 60 ft

Languages

Abyssal

Damage resistances

Cold, Fire, Lightning

Damage immunities

Poison

Condition immunities

Poisoned

Actions

Rend

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 4 (1d6 + 1) slashing damage.

Fetid Cloud

action

1 use per day. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch.
Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Creature Rules

Dretches

Dretch