STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4
Initiative
-3
Senses
Darkvision 120 ft
Languages
Understands Infernal But Can’T Speak
Damage resistances
Cold
Damage immunities
Fire, Poison
Condition immunities
Charmed, Frightened, Poisoned
Traits
Hellish Restoration
If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime
Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 2 (1d4) poison damage.
Creature Rules
Lemures
Lemure