Lemure

Medium / fiend / Lawful Evil / CR 0

Armor Class9
Hit Points9 (2d8)
Speed20 ft
Challenge0
Proficiency-
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4
Initiative

-3

Senses

Darkvision 120 ft

Languages

Understands Infernal But Can’T Speak

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Charmed, Frightened, Poisoned

Traits

Hellish Restoration

If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime

action

Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 2 (1d4) poison damage.

Creature Rules

Lemures

Lemure