Dexterity +3, Constitution +6, Wisdom +4, Charisma +5
Arcana +5, Deception +8, Perception +4
+0
Darkvision 60 ft
Common, Giant
Cold
Traits
Regeneration
The oni regains 10 healing Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Actions
Multiattack
The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.
Claw
Melee Weapon Attack: +7 to hit, reach 10 ft.. Hit: 10 (1d12 + 4) slashing plus 9 (2d8) necrotic damage.
Nightmare Ray
Ranged Weapon Attack: +5 to hit, range 60 ft.. Hit: 9 (2d6 + 2) psychic damage, and the target has the Frightened condition until the start of the oni's next turn.
Shape-Shift
The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Spellcasting
1 use per day. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep
Bonus Actions
Invisibility
The oni casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Prepared Spells
Invisibility, Charm Person, Darkness, Gaseous Form, Sleep
Creature Rules
Oni