Darkvision 60 ft
Common, Giant
Cold
Traits
Regeneration
The monster regains Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Actions
Multiattack
The monster makes two or attacks. It can replace one attack with a use of .
Claw
. .
Nightmare Ray
. , and the target has the Frightened condition until the start of the monster's next turn.
Shape-Shift
The monster shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Spellcasting
The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC ):
1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep
Bonus Actions
Invisibility
The monster casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Prepared Spells
Invisibility, Charm Person, Darkness, Gaseous Form, Sleep