Oni

Large / fiend / Lawful Evil / CR 7

Armor Class17
Hit Points119 (14d10 + 42)
Speed30 ft, fly 30 ft (hover)
Challenge7
Proficiency-
STR19+4
DEX11+0
CON16+3
INT14+2
WIS12+1
CHA15+2
Senses

Darkvision 60 ft

Languages

Common, Giant

Damage resistances

Cold

Traits

Regeneration

Special

The monster regains Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack

Action

The monster makes two or attacks. It can replace one attack with a use of .

Claw

Action

. .

Nightmare Ray

Action

. , and the target has the Frightened condition until the start of the monster's next turn.

Shape-Shift

Action

The monster shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC ):
1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

Bonus Actions

Invisibility

Bonus

The monster casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Prepared Spells

Invisibility, Charm Person, Darkness, Gaseous Form, Sleep

Referenced spells