Mummy Lord

Medium / undead / Lawful Evil / CR 15

Armor Class17
Hit Points187 (25d8 + 75)
Speed30 ft
Challenge15
Proficiency-
STR18+4
DEX10+0
CON17+3
INT11+0
WIS19+4
CHA16+3
Senses

Truesight 60 ft

Languages

Common Plus Three Other Languages

Damage vulnerabilities

Fire

Damage immunities

Necrotic, Poison

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance

Special

If the monster fails a saving throw, it can choose to succeed instead.

Undead Restoration

If destroyed, the monster gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the monster's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Rotting Fist

Action

. . If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by {10 (3d6)} every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Multiattack

Action

The monster makes one or attack, and it uses .

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC , +9 to hit with spell attacks):
At Will: Dispel Magic, Thaumaturgy
1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)

Channel Negative Energy

Action

. .

Dreadful Glare

Action

Wisdom Saving Throw: DC , one the monster can see within feet.
Failure: damage, and the target has the Paralyzed condition until the end of the monster's next turn.

Reactions

Whirlwind of Sand

Reaction

Trigger: The monster is hit by an attack roll. Response: The monster adds 2 to its AC against the attack, possibly causing the attack to miss, and the monster teleports up to . . Each creature of its choice that it can see within . of its destination space has the Blinded condition until the end of the monster's next turn.

Prepared Spells

Dispel Magic, Thaumaturgy, Animate Dead, Harm, Insect Plague, Command

Referenced spells