Mummy

Medium / undead / Lawful Evil / CR 3

Armor Class11
Hit Points58 (9d8 + 18)
Speed20 ft
Challenge3
Proficiency-
STR16+3
DEX8-1
CON15+2
INT6-2
WIS12+1
CHA12+1
Saving Throws

Wisdom +3

Initiative

-1

Senses

Darkvision 60 ft

Languages

Common Plus Two Other Languages

Damage vulnerabilities

Fire

Damage immunities

Necrotic, Poison

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Actions

Multiattack

action

The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 8 (1d10 + 3) bludgeoning plus 10 (3d6) necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare

action

Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet.
Failure: The target has the Frightened condition until the end of the mummy's next turn.
Success: The target is immune to this mummy's Dreadful Glare for 24 hours.