Lamia

Large / fiend / Chaotic Evil / CR 4

Armor Class13
Hit Points97 (13d10 + 26)
Speed40 ft
Challenge4
Proficiency-
STR16+3
DEX13+1
CON15+2
INT14+2
WIS15+2
CHA16+3
Skills

Deception +7, Insight +4, Stealth +5

Initiative

+1

Senses

Darkvision 60 ft

Languages

Common, Abyssal

Actions

Multiattack

action

The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 7 (1d8 + 3) slashing plus 7 (2d6) psychic damage.

Corrupting Touch

action

Wisdom Saving Throw: DC 13, 1 creature the lamia can see within 5 feet.
Failure: 13 (3d8) psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting

action

1 use per day. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion
1/Day Each: Geas, Major Image, Scrying

Bonus Actions

Leap

bonus

The lamia jumps up to 30 feet by spending 10 feet of movement.

Prepared Spells

Disguise Self, Minor Illusion, Geas, Major Image, Scrying

Creature Rules

Lamia

Referenced spells