STR16+3
DEX13+1
CON15+2
INT14+2
WIS15+2
CHA16+3
Senses
Darkvision 60 ft
Languages
Common, Abyssal
Actions
Multiattack
The monster makes two attacks. It can replace one attack with a use of .
Claw
. .
Corrupting Touch
Wisdom Saving Throw: DC , the monster can see within feet.
Failure: damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting
The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC ):
At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion
1/Day Each: Geas, Major Image, Scrying
Bonus Actions
Leap
The monster jumps up to feet by .
Prepared Spells
Disguise Self, Minor Illusion, Geas, Major Image, Scrying