Weretiger

Medium / humanoid (Human, Shapechanger) / Neutral / CR 4

Armor Class12
Hit Points120 (16d8 + 48)
Speed40 ft
Challenge4
Proficiency+2
STR17+3
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA11+0
Skills

Perception +5, Stealth +4

Senses

Darkvision 60 ft

Languages

Common, (Can'T Speak In Tiger Form)

Damage immunities

Bludgeoning, Piercing, Slashing

Traits

Keen Hearing and Smell

The Weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce (Tiger or Hybrid Form Only)

Special

If the Weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a saving throw or be knocked prone. If the target is prone, the Weretiger can make one bite attack against it as a bonus action.

Actions

Shapechanger

Action

The Weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Multiattack (Humanoid or Hybrid Form Only)

Action

In humanoid form, the Weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

Bite (Tiger or Hybrid Form Only)

Action

+5 to hit, range 5 ft. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a saving throw or be cursed with weretiger lycanthropy.

Claw (Tiger or Hybrid Form Only)

Action

+5 to hit, range 5 ft. Hit: 7 (1d8 + 3) slashing damage.

Scimitar (Humanoid or Hybrid Form Only)

Action

+5 to hit, range 5 ft. Hit: 6 (1d6 + 3) slashing damage.

Longbow (Humanoid or Hybrid Form Only)

Action

+4 to hit, range 150 ft. Hit: 6 (1d8 + 2) piercing damage.