Werebear

Medium / humanoid (Human, Shapechanger) / Neutral Good / CR 5

Armor Class10
Hit Points135 (18d8 + 54)
Speed40 ft, climb 30 ft
Challenge5
Proficiency+3
STR19+4
DEX10+0
CON17+3
INT11+0
WIS12+1
CHA12+1
Skills

Perception +7

Initiative

+0

Languages

Common, (Can'T Speak In Bear Form)

Damage immunities

Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical Or Silvered

Traits

Keen Smell

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Shapechanger

action

The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid.
Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Multiattack

action

In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only)

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 15 (2d10 + 4) piercing damage.
If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.

Claw (Bear or Hybrid Form Only)

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or Hybrid Form Only)

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 10 (1d12 + 4) slashing damage.