Perception +4, Stealth +3
Common, (Can'T Speak In Wolf Form)
Bludgeoning, Piercing, Slashing
Traits
Keen Hearing and Smell
The Werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite (Wolf or Hybrid Form Only)
+4 to hit, range 5 ft. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a saving throw or be cursed with werewolf lycanthropy.
Multiattack (Humanoid or Hybrid Form Only)
The Werewolf makes two attacks: one with its bite and one with its claws or spear.
Spear (Humanoid Form Only)
+4 to hit, range 20 ft. Hit: 5 (1d6 + 2) piercing damage. , or if used with two hands to make a melee attack.
Claws (Hybrid Form Only)
+4 to hit, range 5 ft. Hit: 7 (2d4 + 2) slashing damage.
Shapechanger
The Werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.