Chuul

Large / aberration / Chaotic Evil / CR 4

Armor Class16
Hit Points93 (11d10 + 33)
Speed30 ft, swim 30 ft
Challenge4
Proficiency+2
STR19+4
DEX10+0
CON16+3
INT5-3
WIS11+0
CHA5-3
Skills

Perception +4

Senses

Darkvision 60 ft

Languages

Understands Deep Speech But Can'T Speak

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Sense Magic

The Chuul senses magic within 120 feet of it at will. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Amphibious

The Chuul can breathe air and water.

Actions

Pincer

Action

+6 to hit, range 10 ft. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the Chuul doesn't have two other creatures grappled.

Tentacles

Action

One creature grappled by the Chuul must succeed on a saving throw or be poisoned for . Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack

Action

The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.