Wererat

Medium / humanoid (Human, Shapechanger) / Lawful Evil / CR 2

Armor Class12
Hit Points33 (6d8 + 6)
Speed30 ft
Challenge2
Proficiency+2
STR10+0
DEX15+2
CON12+1
INT11+0
WIS10+0
CHA8-1
Skills

Perception +2, Stealth +4

Initiative

+2

Senses

Darkvision 60 ft

Languages

Common, (Can'T Speak In Rat Form)

Damage immunities

Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical Or Silvered

Traits

Keen Smell

The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Shapechanger

action

The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid.
Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Multiattack (Humanoid or Hybrid Form Only)

action

The wererat makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only)

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 4 (1d4 + 2) piercing damage.
If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Hand Crossbow (Humanoid or Hybrid Form Only)

action

Ranged Weapon Attack: +4 to hit, range 30/120 ft.. Hit: 5 (1d6 + 2) piercing damage.

Shortsword (Humanoid or Hybrid Form Only)

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 5 (1d6 + 2) piercing damage.