Barbed Devil

Medium / fiend (Devil) / Lawful Evil / CR 5

Armor Class15
Hit Points110 (13d8 + 52)
Speed30 ft
Challenge5
Proficiency+3
STR16+3
DEX17+3
CON18+4
INT12+1
WIS14+2
CHA14+2
Saving Throws

Strength +6, Constitution +7, Wisdom +5, Charisma +5

Skills

Deception +5, Insight +5, Perception +8

Senses

Darkvision 120 ft

Languages

Infernal

Damage resistances

Bludgeoning, Cold, Piercing, Slashing

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Barbed Hide

Turn Start

At the start of each of its turns, the Barbed Devil deals damage to any creature grappling it.

Magic Resistance

The Barbed Devil has advantage on saving throws against spells and other magical effects.

Devil Sight

Magical darkness doesn't impede the Barbed Devil's Darkvision.

Actions

Multiattack

Action

The Barbed Devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw

Action

+6 to hit, range 5 ft. Hit: 6 (1d6 + 3) piercing damage.

Tail

Action

+6 to hit, range 5 ft. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame

Action

+0 to hit, range 150 ft. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.