Blindsight 10 ft, Darkvision 60 ft
Understands Commands Given In Any Language But Can'T Speak
Poison
Charmed, Frightened, Paralyzed, Poisoned, Exhaustion
Traits
Bound
The Shield Guardian is magically bound to an amulet. As long as the Shield Guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the Shield Guardian to travel to it, and the Shield Guardian knows the distance and direction to the amulet. If the Shield Guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the Shield Guardian.
Regeneration
The Shield Guardian regains at the start of its turn if it has at least 1 hit point.
Actions
Spell Storing
A spellcaster who wears the shield Shield Guardian's amulet can cause the Shield Guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the Shield Guardian. The spell has no effect but is stored within the Shield Guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the Shield Guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost. Foundry Note Add a spell into the Cast activity on this feature to allow the Shield Guardian to caster the spell. Remove the spell from the activity afterwards.
Multiattack
The Shield Guardian makes two fist attacks.
Fist
+7 to hit. Hit: 11 (2d6 + 4) bludgeoning damage.
Reactions
Shield
When a creature makes an attack against the wearer of the Shield Guardian's amulet, the Shield Guardian grants a +2 bonus to the wearer's AC if the Shield Guardian is within 5 feet of the wearer.