STR14+2
DEX11+0
CON13+1
INT1-5
WIS3-4
CHA1-5
Senses
Blindsight 60 ft, Blind beyond this radius
Damage immunities
Poison, Psychic
Condition immunities
Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Exhaustion
Traits
Antimagic Susceptibility
The Animated Armor is incapacitated while in the area of an Antimagic Field. If targeted by Dispel Magic, the Animated Armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While the Animated Armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack
The Animated Armor makes two melee attacks.
Slam
+4 to hit, range 5 ft. Hit: 5 (1d6 + 2) bludgeoning damage.