Clay Golem

Large / construct / Unaligned / CR 9

Armor Class14
Hit Points133 (14d10 + 56)
Speed20 ft
Challenge9
Proficiency+4
STR20+5
DEX9-1
CON18+4
INT3-4
WIS8-1
CHA1-5
Senses

Darkvision 60 ft

Languages

Understands The Languages Of Its Creator But Can'T Speak

Damage immunities

Acid, Bludgeoning, Piercing, Poison, Psychic, Slashing

Condition immunities

Charmed, Frightened, Paralyzed, Petrified, Poisoned, Exhaustion

Traits

Magic Resistance

The Clay Golem has advantage on saving throws against spells and other magical effects.

Berserk

Special

Whenever the Clay Golem starts its turn with 60 hit points or fewer, roll a . On a 6, the Clay Golem goes berserk. On each of its turns while berserk, the Clay Golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the Clay Golem attacks an object, with preference for an object smaller than itself. Once the Clay Golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form

The Clay Golem is immune to any spell or effect that would alter its form.

Magic Weapons

The Clay Golem's weapon attacks are magical.

Acid Absorption

Special

Whenever the Clay Golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Actions

Slam

Action

+9 to hit, range 5 ft. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the Greater Restoration spell or other magic.

Haste

Action

Until the end of its next turn, the creature magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its Slam attack as a bonus action.

Multiattack

Action

The Clay Golem makes two Slam attacks.