Flesh Golem

Medium / construct / Neutral / CR 5

Armor Class9
Hit Points93 (11d8 + 44)
Speed30 ft
Challenge5
Proficiency+3
STR19+4
DEX9-1
CON18+4
INT6-2
WIS10+0
CHA5-3
Senses

Darkvision 60 ft

Languages

Understands The Languages Of Its Creator But Can'T Speak

Damage immunities

Bludgeoning, Lightning, Piercing, Poison, Slashing

Condition immunities

Charmed, Frightened, Paralyzed, Petrified, Poisoned, Exhaustion

Traits

Aversion of Fire

Special

If the Flesh Golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Magic Resistance

The Flesh Golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The Flesh Golem's weapon attacks are magical.

Lightning Absorption

Special

Whenever the Flesh Golem is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Immutable Form

The Flesh Golem is immune to any spell or effect that would alter its form.

Berserk

Special

Whenever the Flesh Golem starts its turn with 60 hit points or fewer, roll a . On a 6, the Flesh Golem goes berserk. On each of its turns while berserk, the Flesh Golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the Flesh Golem attacks an object, with preference for an object smaller than itself. Once the Flesh Golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Actions

Multiattack

Action

The Flesh Golem makes two slam attacks.

Slam

Action

+7 to hit, range 5 ft. Hit: 13 (2d8 + 4) bludgeoning damage.