Darkvision 60 ft
Understands The Languages Of Its Creator But Can'T Speak
Bludgeoning, Lightning, Piercing, Poison, Slashing
Charmed, Frightened, Paralyzed, Petrified, Poisoned, Exhaustion
Traits
Aversion of Fire
If the Flesh Golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Magic Resistance
The Flesh Golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The Flesh Golem's weapon attacks are magical.
Lightning Absorption
Whenever the Flesh Golem is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Immutable Form
The Flesh Golem is immune to any spell or effect that would alter its form.
Berserk
Whenever the Flesh Golem starts its turn with 60 hit points or fewer, roll a . On a 6, the Flesh Golem goes berserk. On each of its turns while berserk, the Flesh Golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the Flesh Golem attacks an object, with preference for an object smaller than itself. Once the Flesh Golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Actions
Multiattack
The Flesh Golem makes two slam attacks.
Slam
+7 to hit, range 5 ft. Hit: 13 (2d8 + 4) bludgeoning damage.