Mummy Lord

Medium / undead / Lawful Evil / CR 15

Armor Class17
Hit Points97 (13d8 + 39)
Speed20 ft
Challenge15
Proficiency+5
STR18+4
DEX10+0
CON17+3
INT11+0
WIS18+4
CHA16+3
Saving Throws

Constitution +8, Intelligence +5, Wisdom +9, Charisma +8

Skills

History +5, Religion +5

Senses

Darkvision 60 ft

Languages

The Languages It Knew In Life

Damage vulnerabilities

Fire

Damage immunities

Bludgeoning, Necrotic, Piercing, Poison, Slashing

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Traits

Rejuvenation

A destroyed Mummy Lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the Mummy Lord's heart.

Spellcasting

The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: Cantrips (at will): sacred flame, thaumaturgy 1st level (4 slots): command, guiding bolt, shield of faith 2nd level (3 slots): hold person, silence, spiritual weapon 3rd level (3 slots): animate dead, dispel magic 4th level (3 slots): divination, guardian of faith 5th level (2 slots): contagion, insect plague 6th level (1 slot): harm

Magic Resistance

The Mummy Lord has advantage on saving throws against spells and other magical effects.

Legendary Actions

Rotting Fist

Special

. If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic.

Actions

Multiattack

Action

The Mummy Lord can use its Dreadful Glare and makes one attack with its rotting fist.

Dreadful Glare

Action

The Mummy Lord targets it can see within of it. If the target can see the Mummy Lord, it must succeed on a saving throw against this magic or become frightened until the end of the Mummy Lord's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the of all Mummy Lords for the next 24 hours.

Legendary Actions

Blinding Dust

Legendary

Blinding dust and sand swirls magically around the Mummy Lord. Each creature within feet of the Mummy Lord must succeed on a saving throw or be blinded until the end of the creature's next turn.

Blasphemous Word

Legendary

The Mummy Lord utters a blasphemous word. Each non-undead creature within feet of the Mummy Lord that can hear the magical utterance must succeed on a saving throw or be stunned until the end of the Mummy Lord's next turn.

Channel Negative Energy

Legendary

The Mummy Lord magically unleashes negative energy. Creatures within feet of the Mummy Lord, including ones behind barriers and around corners, can't regain hit points until the end of the Mummy Lord's next turn.

Attack

Legendary

The Mummy Lord makes one attack with its Rotting Fist or uses its Dreadful Glare.

Whirlwind of Sand

Legendary

The Mummy Lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the Mummy Lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the Mummy Lord remain in its possession.

Prepared Spells

Animate Dead, Command, Contagion, Dispel Magic, Divination, Guardian Of Faith, Guiding Bolt, Harm, Hold Person, Insect Plague, Sacred Flame, Shield Of Faith, Silence, Spiritual Weapon, Thaumaturgy

Referenced spells