Lich

Medium / undead / Any Evil Alignment / CR 21

Armor Class17
Hit Points135 (18d8 + 54)
Speed30 ft
Challenge21
Proficiency+7
STR11+0
DEX16+3
CON16+3
INT20+5
WIS14+2
CHA16+3
Saving Throws

Constitution +10, Intelligence +12, Wisdom +9

Skills

Arcana +19, History +12, Insight +9, Perception +9

Initiative

+3

Senses

Truesight 120 ft

Languages

Common, Custom, 5 Other Languages

Damage resistances

Cold, Lightning, Necrotic

Damage immunities

Poison, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Traits

Rejuvenation

special

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill

Turn Resistance

The lich has advantage on saving throws against any effect that turns undead.

Legendary Actions

3 legendary actions; one at a time at the end of another creature’s turn, regaining spent uses at the start of its turn

Legendary Resistance

special

3/day. If the lich fails a saving throw, it can choose to succeed instead.

Actions

Paralyzing Touch

action

Melee Spell Attack: +12 to hit, reach 5 ft.. Hit: 15 (3d6 + 5) cold damage.
The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cantrip

legendary

The lich casts a cantrip.

Paralyzing Touch

legendary

The lich uses its Paralyzing Touch.

Frightening Gaze

legendary

Costs 2 legendary actions. The lich fixes its gaze on 1 creature it can see within 10 ft. of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's Frightening Gaze for the next 24 hours.

Disrupt Life

legendary

Costs 3 legendary actions. Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Prepared Spells

Acid Arrow, Animate Dead, Blight, Cloudkill, Counterspell, Detect Magic, Detect Thoughts, Dimension Door, Disintegrate, Dispel Magic, Dominate Monster, Finger Of Death, Fireball, Globe Of Invulnerability, Invisibility, Mage Hand, Magic Missile, Mirror Image, Plane Shift, Power Word Kill, Power Word Stun, Prestidigitation, Ray Of Frost, Scrying, Shield, Thunderwave

Referenced spells