Constitution +10, Intelligence +12, Wisdom +9
Arcana +19, History +12, Insight +9, Perception +9
Truesight 120 ft
Common, Custom, 5 Other Languages
Cold, Lightning, Necrotic
Bludgeoning, Piercing, Poison, Slashing
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Traits
Rejuvenation
If it has a phylactery, a destroyed Lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting
The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball 4th level (3 slots): blight, dimension door 5th level (3 slots): cloudkill, scrying 6th level (1 slot): disintegrate, globe of invulnerability 7th level (1 slot): finger of death, plane shift 8th level (1 slot): dominate Lich, power word stun 9th level (1 slot): power word kill
Turn Resistance
The Lich has advantage on saving throws against any effect that turns undead.
Legendary Actions
Legendary Resistance
If the Lich fails a saving throw, it can choose to succeed instead.
Actions
Paralyzing Touch
+7 to hit, range 5 ft. Hit: 10 (3d6) cold damage. The target must succeed on a saving throw or be paralyzed for . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Cantrip
The Lich casts a cantrip.
Paralyzing Touch
The Lich uses its Paralyzing Touch.
Frightening Gaze
The Lich fixes its gaze on it can see within of it. The target must succeed on a saving throw against this magic or become frightened for . The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Lich's for the next 24 hours.
Disrupt Life
Each non-undead creature within feet of the Lich must make a saving throw against this magic, taking damage on a failed save, or half as much damage on a successful one.
Prepared Spells
Acid Arrow, Animate Dead, Blight, Cloudkill, Counterspell, Detect Magic, Detect Thoughts, Dimension Door, Disintegrate, Dispel Magic, Dominate Monster, Finger Of Death, Fireball, Globe Of Invulnerability, Invisibility, Mage Hand, Magic Missile, Mirror Image, Plane Shift, Power Word Kill, Power Word Stun, Prestidigitation, Ray Of Frost, Scrying, Shield, Thunderwave