Constitution +10, Intelligence +12, Wisdom +9
Arcana +19, History +12, Insight +9, Perception +9
+3
Truesight 120 ft
Common, Custom, 5 Other Languages
Cold, Lightning, Necrotic
Poison, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Traits
Rejuvenation
If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting
The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill
Turn Resistance
The lich has advantage on saving throws against any effect that turns undead.
Legendary Actions
3 legendary actions; one at a time at the end of another creature’s turn, regaining spent uses at the start of its turn
Legendary Resistance
3/day. If the lich fails a saving throw, it can choose to succeed instead.
Actions
Paralyzing Touch
Melee Spell Attack: +12 to hit, reach 5 ft.. Hit: 15 (3d6 + 5) cold damage.
The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Cantrip
The lich casts a cantrip.
Paralyzing Touch
The lich uses its Paralyzing Touch.
Frightening Gaze
Costs 2 legendary actions. The lich fixes its gaze on 1 creature it can see within 10 ft. of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's Frightening Gaze for the next 24 hours.
Disrupt Life
Costs 3 legendary actions. Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Prepared Spells
Acid Arrow, Animate Dead, Blight, Cloudkill, Counterspell, Detect Magic, Detect Thoughts, Dimension Door, Disintegrate, Dispel Magic, Dominate Monster, Finger Of Death, Fireball, Globe Of Invulnerability, Invisibility, Mage Hand, Magic Missile, Mirror Image, Plane Shift, Power Word Kill, Power Word Stun, Prestidigitation, Ray Of Frost, Scrying, Shield, Thunderwave