STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4
Initiative
-3
Senses
Darkvision 120 ft
Languages
Infernal, Custom, Cannot Speak
Damage resistances
Cold
Damage immunities
Fire, Poison
Condition immunities
Charmed, Frightened, Poisoned
Traits
Hellish Rejuvenation
A lemure that dies in the Nine Hells sometimes comes back to comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with Holy Water.
Devil Sight
Magical darkness doesn't impede the lemure's Darkvision.
Actions
Fist
Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 2 (1d4) bludgeoning damage.