Lemure

Medium / fiend (Devil) / Lawful Evil / CR 0

Armor Class7
Hit Points13 (3d8)
Speed15 ft
Challenge0
Proficiency+2
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4
Initiative

-3

Senses

Darkvision 120 ft

Languages

Infernal, Custom, Cannot Speak

Damage resistances

Cold

Damage immunities

Fire, Poison

Condition immunities

Charmed, Frightened, Poisoned

Traits

Hellish Rejuvenation

A lemure that dies in the Nine Hells sometimes comes back to comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with Holy Water.

Devil Sight

Magical darkness doesn't impede the lemure's Darkvision.

Actions

Fist

action

Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 2 (1d4) bludgeoning damage.