Strength +10, Dexterity +7, Wisdom +7, Charisma +7
Darkvision 120 ft
Infernal
Bludgeoning, Cold, Piercing, Slashing
Fire, Poison
Poisoned
Traits
Devil Sight
Magical darkness doesn't impede the Horned Devil's Darkvision.
Magic Resistance
The Horned Devil has advantage on saving throws against spells and other magical effects.
Actions
Fork
+10 to hit, range 10 ft. Hit: 15 (2d8 + 6) piercing damage.
Tail
+10 to hit, reach 10 ft. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful check. The wound also closes if the target receives magical healing.
Multiattack
The Horned Devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Hurl Flame
+7 to hit, range 150 ft. Hit: 17 (4d6 + 3) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.