Bone Devil

Large / fiend (Devil) / Lawful Evil / CR 9

Armor Class19
Hit Points142 (15d10 + 60)
Speed40 ft, fly 40 ft
Challenge9
Proficiency+4
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3
Saving Throws

Intelligence +5, Wisdom +6, Charisma +7

Skills

Deception +7, Insight +6

Senses

Darkvision 120 ft

Languages

Infernal

Damage resistances

Bludgeoning, Cold, Piercing, Slashing

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Devil Sight

Magical darkness doesn't impede the Bone Devil's Darkvision.

Magic Resistance

The Bone Devil has advantage on saving throws against spells and other magical effects.

Actions

Claw

Action

+8 to hit, range 10 ft. Hit: 8 (1d8 + 4) slashing damage.

Sting

Action

+8 to hit, range 10 ft. Hit: 13 (2d8 + 4) piercing damage. The target must succeed on a saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .

Multiattack

Action

The Bone Devil makes three attacks: two with its claws and one with its sting.