Intelligence +5, Wisdom +6, Charisma +7
Deception +7, Insight +6
+3
Darkvision 120 ft
Infernal
Cold, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical Or Silvered
Fire, Poison
Poisoned
Traits
Devil Sight
Magical darkness doesn't impede the bone devil's Darkvision.
Magic Resistance
The bone devil has advantage on saving throws against spells and other magical effects.
Actions
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft.. Hit: 8 (1d8 + 4) slashing damage.
Sting
Melee Weapon Attack: +8 to hit, reach 10 ft.. Hit: 13 (2d8 + 4) piercing plus 17 (5d6) poison damage.
The target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .
Multiattack
The bone devil makes three attacks: two with its claws and one with its sting.