STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3
Saving Throws
Intelligence +5, Wisdom +6, Charisma +7
Skills
Deception +7, Insight +6
Senses
Darkvision 120 ft
Languages
Infernal
Damage resistances
Bludgeoning, Cold, Piercing, Slashing
Damage immunities
Fire, Poison
Condition immunities
Poisoned
Traits
Devil Sight
Magical darkness doesn't impede the Bone Devil's Darkvision.
Magic Resistance
The Bone Devil has advantage on saving throws against spells and other magical effects.
Actions
Claw
+8 to hit, range 10 ft. Hit: 8 (1d8 + 4) slashing damage.
Sting
+8 to hit, range 10 ft. Hit: 13 (2d8 + 4) piercing damage. The target must succeed on a saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .
Multiattack
The Bone Devil makes three attacks: two with its claws and one with its sting.