Erinyes

Medium / fiend (Devil) / Lawful Evil / CR 12

Armor Class18
Hit Points153 (18d8 + 72)
Speed30 ft, fly 60 ft
Challenge12
Proficiency+4
STR18+4
DEX16+3
CON18+4
INT14+2
WIS14+2
CHA18+4
Saving Throws

Dexterity +7, Constitution +8, Wisdom +6, Charisma +8

Initiative

+3

Senses

Truesight 120 ft

Languages

Infernal

Damage resistances

Cold, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical Or Silvered

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Hellish Weapons

The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance

The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Longsword

action

Melee Weapon Attack: +8 to hit, reach 5 ft.. Hit: 8 (1d8 + 4) slashing plus 13 (3d8) poison damage, or 9 (1d10 + 4) slashing plus 13 (3d8) poison damage if used with two hands.

Longbow

action

Ranged Weapon Attack: +7 to hit, range 150/600 ft.. Hit: 7 (1d8 + 3) piercing plus 13 (3d8) poison damage.
The target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the Lesser Restoration spell or similar magic.

Multiattack

action

The erinyes makes three attacks.

Reactions

Parry

reaction

The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.