Dexterity +7, Constitution +8, Wisdom +6, Charisma +8
Truesight 120 ft
Infernal
Bludgeoning, Cold, Piercing, Slashing
Fire, Poison
Poisoned
Traits
Hellish Weapons
The Erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance
The Erinyes has advantage on saving throws against spells and other magical effects.
Actions
Longsword
+8 to hit, range 5 ft. Hit: 8 (1d8 + 4) slashing damage. , or damage if used with two hands.
Longbow
+7 to hit, range 150 ft. Hit: 7 (1d8 + 3) piercing damage. The target must succeed on a saving throw or be poisoned. The poison lasts until it is removed by the Lesser Restoration spell or similar magic.
Multiattack
The Erinyes makes three attacks.
Reactions
Parry
The Erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the Erinyes must see the attacker and be wielding a melee weapon.