Strength +9, Constitution +9, Wisdom +7, Charisma +7
+2
Truesight 120 ft
Abyssal
Cold, Fire, Lightning, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical
Poison
Poisoned
Traits
Innate Spellcasting
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun
Magic Resistance
The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer
Melee Weapon Attack: +9 to hit, reach 10 ft.. Hit: 16 (2d10 + 5) bludgeoning damage.
If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist
Melee Weapon Attack: +9 to hit, reach 5 ft.. Hit: 7 (2d4 + 5 -3) bludgeoning damage.
Prepared Spells
Confusion, Darkness, Detect Magic, Dispel Magic, Fly, Power Word Stun