Glabrezu

Large / fiend (Demon) / Chaotic Evil / CR 9

Armor Class17
Hit Points157 (15d10 + 75)
Speed40 ft
Challenge9
Proficiency+4
STR20+5
DEX15+2
CON21+5
INT19+4
WIS17+3
CHA16+3
Saving Throws

Strength +9, Constitution +9, Wisdom +7, Charisma +7

Senses

Truesight 120 ft

Languages

Abyssal

Damage resistances

Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Innate Spellcasting

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun

Magic Resistance

The Glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Action

The Glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer

Action

+9 to hit, range 10 ft. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The Glabrezu has two s, each of which can grapple only one target.

Fist

Action

+9 to hit, range 5 ft. Hit: null (2d4 + @mod -3) bludgeoning damage.

Prepared Spells

Confusion, Darkness, Detect Magic, Dispel Magic, Fly, Power Word Stun

Referenced spells