Nalfeshnee

Large / fiend (Demon) / Chaotic Evil / CR 13

Armor Class18
Hit Points184 (16d10 + 96)
Speed20 ft, fly 30 ft
Challenge13
Proficiency+5
STR21+5
DEX10+0
CON22+6
INT19+4
WIS12+1
CHA15+2
Saving Throws

Constitution +11, Intelligence +9, Wisdom +6, Charisma +7

Initiative

+0

Senses

Truesight 120 ft

Languages

Abyssal, Telepathy 120 Ft.

Damage resistances

Cold, Fire, Lightning, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Magic Resistance

The nalfeshnee has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Bite

action

Melee Weapon Attack: +10 to hit, reach 5 ft.. Hit: 32 (5d10 + 5) piercing damage.

Claw

action

Melee Weapon Attack: +10 to hit, reach 10 ft.. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus

action

Recharge 5–6. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Teleport

action

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see.