Hezrou

Large / fiend (Demon) / Chaotic Evil / CR 8

Armor Class16
Hit Points136 (13d10 + 65)
Speed30 ft
Challenge8
Proficiency+3
STR19+4
DEX17+3
CON20+5
INT5-3
WIS12+1
CHA13+1
Saving Throws

Strength +7, Constitution +8, Wisdom +4

Initiative

+3

Senses

Darkvision 120 ft

Languages

Abyssal

Damage resistances

Cold, Fire, Lightning, Bludgeoning, Piercing, Slashing From Attacks That Aren'T Magical

Damage immunities

Poison

Condition immunities

Poisoned

Traits

Stench

special

Any creature that starts its turn within 10 ft. of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's Stench for 24 hours.

Magic Resistance

The hezrou has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The hezrou makes three attacks: one with its bite and two with its claws.

Bite

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 15 (2d10 + 4) piercing damage.

Claws

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 11 (2d6 + 4) slashing damage.