STR19+4
DEX17+3
CON20+5
INT5-3
WIS12+1
CHA13+1
Saving Throws
Strength +7, Constitution +8, Wisdom +4
Senses
Darkvision 120 ft
Languages
Abyssal
Damage resistances
Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
Damage immunities
Poison
Condition immunities
Poisoned
Traits
Stench
Any creature that starts its turn within of the Hezrou must succeed on a saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the Hezrou's for 24 hours.
Magic Resistance
The Hezrou has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The Hezrou makes three attacks: one with its bite and two with its claws.
Bite
+7 to hit, range 5 ft. Hit: 15 (2d10 + 4) piercing damage.
Claws
+7 to hit, range 5 ft. Hit: 11 (2d6 + 4) slashing damage.