Level 4 Enchantment
1 action
90 ft
Concentration, 1 minute
V, S, M
No
Three walnut shells.
10-ft sphere
Spell Description
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll from the Confusion table at the start of each of its turns to determine its behavior for that turn.
@embed[Compendium.dnd5e.tables.RollTable.LHEts1oDaDwcehuj inline rollable]{Confusion}
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.