Dryad

Medium / fey / Neutral / CR 1

Armor Class16
Hit Points22 (5d8)
Speed30 ft
Challenge1
Proficiency+2
STR10+0
DEX12+1
CON11+0
INT14+2
WIS15+2
CHA18+4
Skills

Perception +4, Stealth +5

Initiative

+1

Senses

Darkvision 60 ft

Languages

Elvish, Sylvan

Traits

Innate Spellcasting

The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: druidcraft

3/day each: entangle, goodberry

1/day each: barkskin, pass without trace, shillelagh

Speak with Beasts and Plants

The dryad can communicate with beasts and plants as if they shared a language.

Tree Stride

special

1 use per turnStart. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Magic Resistance

The dryad has advantage on saving throws against spells and other magical effects.

Actions

Club

action

Melee Weapon Attack: +2 to hit (or +2 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning with shillelagh.

Fey Charm

action

The dryad targets one humanoid or beast that she can see within 30 ft. of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed.
The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.

Prepared Spells

Barkskin, Druidcraft, Entangle, Goodberry, Pass Without Trace, Shillelagh

Referenced spells