Satyr

Medium / fey / Chaotic Neutral / CR 1/2

Armor Class14
Hit Points31 (7d8)
Speed40 ft
Challenge1/2
Proficiency+2
STR12+1
DEX16+3
CON11+0
INT12+1
WIS10+0
CHA14+2
Skills

Perception +2, Performance +6, Stealth +5

Languages

Common, Elvish, Sylvan

Traits

Magic Resistance

The Satyr has advantage on saving throws against spells and other magical effects.

Actions

Shortbow

Action

+5 to hit, range 80 ft. Hit: 6 (1d6 + 3) piercing damage.

Shortsword

Action

+3 to hit, range 5 ft. Hit: 4 (1d6 + 1) piercing damage.

Ram

Action

+3 to hit. Hit: 6 (2d4 + 1) bludgeoning damage.