Satyr

Medium / fey / Chaotic Neutral / CR 1/2

Armor Class14
Hit Points31 (7d8)
Speed40 ft
Challenge1/2
Proficiency+2
STR12+1
DEX16+3
CON11+0
INT12+1
WIS10+0
CHA14+2
Skills

Perception +2, Performance +6, Stealth +5

Initiative

+3

Languages

Common, Elvish, Sylvan

Traits

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Shortbow

action

Ranged Weapon Attack: +5 to hit, range 80/320 ft.. Hit: 6 (1d6 + 3) piercing damage

Shortsword

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) piercing damage

Ram

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 6 (2d4 + 1) bludgeoning damage.