Sprite

Tiny / fey / Neutral Good / CR 1/4

Armor Class15
Hit Points2 (1d4)
Speed10 ft, fly 40 ft
Challenge1/4
Proficiency+2
STR3-4
DEX18+4
CON10+0
INT14+2
WIS13+1
CHA11+0
Skills

Perception +3, Stealth +8

Initiative

+4

Languages

Common, Elvish, Sylvan

Actions

Shortbow

action

Ranged Weapon Attack: +6 to hit, range 40/160 ft.. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Longsword

action

Melee Weapon Attack: +2 to hit, reach 5 ft.. Hit: 1 slashing damage.

Invisibility

action

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Heart Sight

action

The sprite touches a creature and magically knows the creature's current emotional state.
If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.