Green Hag

Medium / fey / Neutral Evil / CR 3

Armor Class17
Hit Points82 (11d8 + 33)
Speed30 ft
Challenge3
Proficiency+2
STR18+4
DEX12+1
CON16+3
INT13+1
WIS14+2
CHA14+2
Skills

Arcana +3, Deception +4, Perception +4, Stealth +3

Senses

Darkvision 60 ft

Languages

Common, Draconic, Sylvan

Traits

Innate Spellcasting

The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components: At will: dancing lights, minor illusion, vicious mockery

Mimicry

The Green Hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful check.

Amphibious

The Green Hag can breathe air and water.

Actions

Claws

Action

+6 to hit, range 5 ft. Hit: 13 (2d8 + 4) slashing damage.

Illusory Appearance

Action

The Green Hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the Green Hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the Green Hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a check to discern that the Green Hag is disguised.

Invisible Passage

Action

The Green Hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

Prepared Spells

Dancing Lights, Minor Illusion, Vicious Mockery

Referenced spells