Ximtal

Level 17 / Large / fiend

Level17
Armor Class39
Hit Points380
Perception+30
Speed40 feet, Climb 20 feet, Fly 40 feet
STR+9modifier
DEX+3modifier
CON+9modifier
INT+2modifier
WIS+5modifier
CHA+8modifier
Saving Throws

Fortitude +32, Reflex +26, Will +28

Skills

Arcana +27, Deception +33, Intimidation +33, Occultism +27, Religion +30, Stealth +28

Senses

Darkvision, Truesight 60 feet Precise

Languages

Chthonian, Diabolic, Empyrean, Requian

Immunities

Fear Effects

Weaknesses

Holy 10

Actions & Abilities

Jaws

Attack +34

Damage: 3d12+17 Piercing, 2d6 Spirit

Claw

Attack +34

Damage: 3d8+17 Slashing, 2d6 Spirit

Telepathy 100 feet

Passive

Easy to Call

Passive

A ximtal's level is considered 2 lower for the purpose of being conjured by the ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

Constant Spells

Passive

Despoiler

Passive

1000 feet. Creatures within the aura take a -2 circumstance penalty to all saving throws against poisons, diseases, and drugs.

Isolate Foes

2 actions

Frequency once per day

Effect The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an affected creature with to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect.

Sensory Fever

Passive

A ximtal's withering attacks cause a debilitating disease targeting the senses

Saving Throw

Stage1 creature loses one sense determined randomly: taste, smell, hearing, or sight (1 day)

Stage 2 creature loses an additional sense from the stage 1 list (1 day)

Stage 3 creature loses an additional sense from the stage 1 list (1 day)

Stage 4 creature loses the last sense from the stage 1 list and any special senses, such as tremorsense or lifesense (1 day)

Stage 5 all lost senses are permanent unless restored via or a similar effect.

Skip Between

1 action

The sahkil moves from the Universe to the Ethereal Plane or vice-versa. While in the Ethereal Plane, they're unable to affect anything in the Universe, and they cannot be seen by beings or abilities in the Universe, unless these have an ability that can gaze into the Ethereal Plane. While on the Material Plane the inverse is true for anything on the Ethereal Plane. A summoned sahkil can't use Skip Between.

Spellcasting

Divine Innate

DC 38

Creature Abilities

Easy to Call. A ximtal's level is considered 2 lower for the purpose of being conjured by the ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

Despoiler. 1000 feet. Creatures within the aura take a -2 circumstance penalty to all saving throws against poisons, diseases, and drugs.

Isolate Foes. Frequency once per day

Effect The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an affected creature with to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect.

Sensory Fever. A ximtal's withering attacks cause a debilitating disease targeting the senses

Saving Throw

Stage1 creature loses one sense determined randomly: taste, smell, hearing, or sight (1 day)

Stage 2 creature loses an additional sense from the stage 1 list (1 day)

Stage 3 creature loses an additional sense from the stage 1 list (1 day)

Stage 4 creature loses the last sense from the stage 1 list and any special senses, such as tremorsense or lifesense (1 day)

Stage 5 all lost senses are permanent unless restored via or a similar effect.

Skip Between. The sahkil moves from the Universe to the Ethereal Plane or vice-versa. While in the Ethereal Plane, they're unable to affect anything in the Universe, and they cannot be seen by beings or abilities in the Universe, unless these have an ability that can gaze into the Ethereal Plane. While on the Material Plane the inverse is true for anything on the Ethereal Plane. A summoned sahkil can't use Skip Between.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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