Keketar

Level 17 / Large / monitor

Level17
Armor Class40
Hit Points260
Perception+30
Speed40 feet, Fly 50 feet, Swim 40 feet
STR+8modifier
DEX+5modifier
CON+7modifier
INT+5modifier
WIS+7modifier
CHA+7modifier
Saving Throws

Fortitude +30, Reflex +28, Will +34

Skills

Acrobatics +26, Athletics +33, Deception +32, Diplomacy +34, Intimidation +34, Religion +30, Stealth +30

Senses

Darkvision

Languages

Chthonian, Empyrean, Protean

Resistances

Precision 10, Protean Anatomy 25

Actions & Abilities

Jaws

Attack +33

Damage: 3d12+16 Piercing

Claw

Attack +33

Damage: 2d12+16 Slashing

Tail

Attack +33

Damage: 2d12+16 Bludgeoning

Telepathy 100 feet

Passive

Entropy Sense (Imprecise) 60 feet

Passive

A keketar can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. prevents a creature from being detected via entropy sense automatically (without a counteract check).

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Fast Healing 10

Passive

Protean Anatomy 25

Passive

A keketar's vital organs shift and change shape and position constantly. Immediately after the keketar takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.

The keketar is immune to polymorph effects unless they're a willing target. If or , the keketar automatically recovers at the end of their next turn as new sensory organs grow to replace the compromised ones.

Reactive Strike

Reaction

Spatial Riptide

Passive

30 feet.

A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a save or wink out of existence for {1d4 rounds} before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is Stunned 1.

Keketars are immune to this effect.

Change Shape

1 action

The keketar can take the appearance of any Huge or smaller creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal.

Constrict

1 action

(1d10+15)[bludgeoning],

Reshape Reality

Passive

When the keketar casts , it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

Warpwave Strike

Passive

A creature struck by a keketar's jaws or claw Strike must succeed at a save or be subject to a Warpwave.

Grab

1 action

Spellcasting

Divine Innate

DC 42

Creature Abilities

Entropy Sense (Imprecise) 60 feet. A keketar can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. prevents a creature from being detected via entropy sense automatically (without a counteract check).

Protean Anatomy 25. A keketar's vital organs shift and change shape and position constantly. Immediately after the keketar takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.

The keketar is immune to polymorph effects unless they're a willing target. If or , the keketar automatically recovers at the end of their next turn as new sensory organs grow to replace the compromised ones.

Spatial Riptide. 30 feet.

A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a save or wink out of existence for {1d4 rounds} before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is Stunned 1.

Keketars are immune to this effect.

Change Shape. The keketar can take the appearance of any Huge or smaller creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal.

Constrict. (1d10+15)[bludgeoning],

Reshape Reality. When the keketar casts , it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

Warpwave Strike. A creature struck by a keketar's jaws or claw Strike must succeed at a save or be subject to a Warpwave.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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