Fortitude +30, Reflex +28, Will +34
Acrobatics +26, Athletics +33, Deception +32, Diplomacy +34, Intimidation +34, Religion +30, Stealth +30
Darkvision
Chthonian, Empyrean, Protean
Precision 10, Protean Anatomy 25
Actions & Abilities
Jaws
Damage: 3d12+16 Piercing
Claw
Damage: 2d12+16 Slashing
Tail
Damage: 2d12+16 Bludgeoning
Telepathy 100 feet
Entropy Sense (Imprecise) 60 feet
A keketar can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. prevents a creature from being detected via entropy sense automatically (without a counteract check).
Constant Spells
+1 Status to All Saves vs. Magic
Fast Healing 10
Protean Anatomy 25
A keketar's vital organs shift and change shape and position constantly. Immediately after the keketar takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.
The keketar is immune to polymorph effects unless they're a willing target. If or , the keketar automatically recovers at the end of their next turn as new sensory organs grow to replace the compromised ones.
Reactive Strike
Spatial Riptide
30 feet.
A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a save or wink out of existence for {1d4 rounds} before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is Stunned 1.
Keketars are immune to this effect.
Change Shape
The keketar can take the appearance of any Huge or smaller creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal.
Constrict
(1d10+15)[bludgeoning],
Reshape Reality
When the keketar casts , it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.
Warpwave Strike
A creature struck by a keketar's jaws or claw Strike must succeed at a save or be subject to a Warpwave.
Grab
Spellcasting
DC 42
Creature Abilities
Entropy Sense (Imprecise) 60 feet. A keketar can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. prevents a creature from being detected via entropy sense automatically (without a counteract check).
Protean Anatomy 25. A keketar's vital organs shift and change shape and position constantly. Immediately after the keketar takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.
The keketar is immune to polymorph effects unless they're a willing target. If or , the keketar automatically recovers at the end of their next turn as new sensory organs grow to replace the compromised ones.
Spatial Riptide. 30 feet.
A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a save or wink out of existence for {1d4 rounds} before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is Stunned 1.
Keketars are immune to this effect.
Change Shape. The keketar can take the appearance of any Huge or smaller creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal.
Constrict. (1d10+15)[bludgeoning],
Reshape Reality. When the keketar casts , it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.
Warpwave Strike. A creature struck by a keketar's jaws or claw Strike must succeed at a save or be subject to a Warpwave.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.