Fortitude +27, Reflex +30, Will +26
Acrobatics +28, Athletics +32, Intimidation +33, Religion +26, Stealth +28, Survival +26
Darkvision, Lifesense 30 feet Precise, Truesight 60 feet Precise
Common, Daemonic
Death Effects, Void
Holy 15
Actions & Abilities
Jaws
Damage: 3d6+8 Piercing
Claw
Damage: 2d6+8 Slashing
Tail
Damage: 3d10+8 Bludgeoning
Telepathy 100 feet
Lifesense 30 feet
Constant Spells
+1 Status to All Saves vs. Magic
Bent Light
An astradaemon appears shifted from their true position, though still in the same space. Creatures targeting the astradaemon must succeed at a to do so, as if the astradaemon were , even though the astradaemon remains observed.
Abilities that apply to the flat check against hidden creatures also apply against bent light.
Soul Siphon
30 feet.
An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within their aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.
Incorporeal undead and living spirits that are traveling outside a body take 1d8[spirit] damage each round within the daemon's aura as the astradaemon pulls in fragments of their soul.
Devour Soul
Requirements The astradaemon hasn't used an action with the attack trait yet this turn
Effect The astradaemon draws out and consumes the soul of a living creature they have .
The creature must succeed at a save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher.
A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.
Essence Drain
When an astradaemon hits with their claw, jaws, or tail, they drain the target's spiritual and vital essences.
The target takes 2d10 void damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a save or become Doomed 1 and Drained 1. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4.
Grab
Spellcasting
DC 37
Creature Abilities
Bent Light. An astradaemon appears shifted from their true position, though still in the same space. Creatures targeting the astradaemon must succeed at a to do so, as if the astradaemon were , even though the astradaemon remains observed.
Abilities that apply to the flat check against hidden creatures also apply against bent light.
Soul Siphon. 30 feet.
An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within their aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.
Incorporeal undead and living spirits that are traveling outside a body take 1d8[spirit] damage each round within the daemon's aura as the astradaemon pulls in fragments of their soul.
Devour Soul. Requirements The astradaemon hasn't used an action with the attack trait yet this turn
Effect The astradaemon draws out and consumes the soul of a living creature they have .
The creature must succeed at a save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher.
A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.
Essence Drain. When an astradaemon hits with their claw, jaws, or tail, they drain the target's spiritual and vital essences.
The target takes 2d10 void damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a save or become Doomed 1 and Drained 1. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.