Astradaemon

Level 16 / Large / daemon

Level16
Armor Class39
Hit Points240
Perception+28
Speed60 feet, Fly 60 feet
STR+8modifier
DEX+6modifier
CON+7modifier
INT+2modifier
WIS+4modifier
CHA+7modifier
Saving Throws

Fortitude +27, Reflex +30, Will +26

Skills

Acrobatics +28, Athletics +32, Intimidation +33, Religion +26, Stealth +28, Survival +26

Senses

Darkvision, Lifesense 30 feet Precise, Truesight 60 feet Precise

Languages

Common, Daemonic

Immunities

Death Effects, Void

Weaknesses

Holy 15

Actions & Abilities

Jaws

Attack +32

Damage: 3d6+8 Piercing

Claw

Attack +32

Damage: 2d6+8 Slashing

Tail

Attack +32

Damage: 3d10+8 Bludgeoning

Telepathy 100 feet

Passive

Lifesense 30 feet

Passive

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Bent Light

Passive

An astradaemon appears shifted from their true position, though still in the same space. Creatures targeting the astradaemon must succeed at a to do so, as if the astradaemon were , even though the astradaemon remains observed.

Abilities that apply to the flat check against hidden creatures also apply against bent light.

Soul Siphon

Passive

30 feet.

An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within their aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.

Incorporeal undead and living spirits that are traveling outside a body take 1d8[spirit] damage each round within the daemon's aura as the astradaemon pulls in fragments of their soul.

Devour Soul

1 action

Requirements The astradaemon hasn't used an action with the attack trait yet this turn

Effect The astradaemon draws out and consumes the soul of a living creature they have .

The creature must succeed at a save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher.

A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.

Essence Drain

Passive

When an astradaemon hits with their claw, jaws, or tail, they drain the target's spiritual and vital essences.

The target takes 2d10 void damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a save or become Doomed 1 and Drained 1. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4.

Grab

1 action

Spellcasting

Divine Innate

DC 37

Creature Abilities

Bent Light. An astradaemon appears shifted from their true position, though still in the same space. Creatures targeting the astradaemon must succeed at a to do so, as if the astradaemon were , even though the astradaemon remains observed.

Abilities that apply to the flat check against hidden creatures also apply against bent light.

Soul Siphon. 30 feet.

An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within their aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.

Incorporeal undead and living spirits that are traveling outside a body take 1d8[spirit] damage each round within the daemon's aura as the astradaemon pulls in fragments of their soul.

Devour Soul. Requirements The astradaemon hasn't used an action with the attack trait yet this turn

Effect The astradaemon draws out and consumes the soul of a living creature they have .

The creature must succeed at a save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher.

A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.

Essence Drain. When an astradaemon hits with their claw, jaws, or tail, they drain the target's spiritual and vital essences.

The target takes 2d10 void damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a save or become Doomed 1 and Drained 1. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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