Fortitude +21, Reflex +25, Will +24
Acrobatics +25, Arcana +23, Athletics +23, Stealth +27, Survival +24
Darkvision
Common, Diabolic, Empyrean, Utopian
Disease, Fear Effects, Emotion
Electricity 15
Actions & Abilities
Crossbow
Damage: 2d8+12 Piercing, 1d10 Electricity
Locate Target
A venator is assigned an individual target or small group of targets when they are created. The venator can sense the direction of their nearest target while on the same plane as it. If there are none, they can sense the plane where most of their targets can be found.
Discharging Bolt
When the venator damages a creature with their crossbow, the bolt embeds in the target, dealing 2d6[persistent,electricity] damage. The creature can remove the bolt and end the persistent damage with an Interact action but takes 1d6[electricity] damage as part of removing the bolt.
Mark Target
The venator releases a ball of light at a target within 60 feet, lighting it up with a magical aura that's constantly visible to the venator. The target can avoid becoming marked with a successful save. While marked, the target finds it difficult to deal with the venator and their allies. The target takes a -1 status penalty to all attacks against the venator and other aeons, as well as to saving throws against efects from the venator and other aeons. The venator can Sustain this efect to designate up to 5 other creatures as trusted allies, causing the target to take the same penalties against these allies. The venator can Dismiss the mark. Otherwise, it fades away naturally after 1 day.
Overloaded Arc
The venator releases lightning from their body in a , dealing 4d10[electricity|options:area-damage] damage ( save). The lightning also arcs, damaging any creature embedded with a venator's bolt within 120 feet even if it isn't in the line. The venator is then Slowed 1 for 1 round.
Spellcasting
DC 33
Creature Abilities
Locate Target. A venator is assigned an individual target or small group of targets when they are created. The venator can sense the direction of their nearest target while on the same plane as it. If there are none, they can sense the plane where most of their targets can be found.
Discharging Bolt. When the venator damages a creature with their crossbow, the bolt embeds in the target, dealing 2d6[persistent,electricity] damage. The creature can remove the bolt and end the persistent damage with an Interact action but takes 1d6[electricity] damage as part of removing the bolt.
Mark Target. The venator releases a ball of light at a target within 60 feet, lighting it up with a magical aura that's constantly visible to the venator. The target can avoid becoming marked with a successful save. While marked, the target finds it difficult to deal with the venator and their allies. The target takes a -1 status penalty to all attacks against the venator and other aeons, as well as to saving throws against efects from the venator and other aeons. The venator can Sustain this efect to designate up to 5 other creatures as trusted allies, causing the target to take the same penalties against these allies. The venator can Dismiss the mark. Otherwise, it fades away naturally after 1 day.
Overloaded Arc. The venator releases lightning from their body in a , dealing 4d10[electricity|options:area-damage] damage ( save). The lightning also arcs, damaging any creature embedded with a venator's bolt within 120 feet even if it isn't in the line. The venator is then Slowed 1 for 1 round.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.