Fortitude +24, Reflex +26, Will +24
Acrobatics +25, Athletics +19, Crafting +23, Deception +30, Diplomacy +30, Intimidation +27, Nature +24, Performance +28, Stealth +25, Survival +24
Low Light Vision
Common, Elven, Fey, Muan
Cold Iron 10, Fire 10
Actions & Abilities
Branch
Damage: 3d12+8 Bludgeoning
Leaves
Damage: 3d8+6 Slashing
Nature Empathy
The dryad can ask questions of, receive answers from, and use the Diplomacy skill with animals and plants.
Tied to the Land
The dryad queen is tied to a forest or other woodland.
A nymph queen is intrinsically tied to a specific region. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract any spell that would harm the environment (such as the ritual), using her spell DC with a counteract rank equal to the highest-rank druid spell she can cast.
When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.
Constant Spells
Nymph's Beauty
30 feet. On a failed save, the target is in awe for 1 minute.
Creatures that start their turn in the aura must succeed at a save or suffer an effect described in the nymph queen's entry.
Change Shape
Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.
Focus Beauty
On a failed save, if the target was already affected by the dryad queen's beauty, the target can't use hostile actions against the dryad queen for 1 hour.
The nymph queen focuses her beauty upon a target, who must attempt a save against her nymph's beauty aura ( save). If the creature fails and was already affected by the aura, it takes a greater effect described in the nymph queen's entry.
A nymph queen can Focus Beauty on a given creature only once per turn.
Inspiration
The nymph queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.
Tree Meld
A spell cast by a dryad has an unlimited duration.
In addition, if the dryad merges with any tree in her domain, she can choose to instead enter an extradimensional living space within the tree, and can bring up to eight adjacent, willing creatures with her; the spell gains the extradimensional trait. The dryad can still be expelled from this space.
Spellcasting
DC 35
DC 35
Creature Abilities
Nature Empathy. The dryad can ask questions of, receive answers from, and use the Diplomacy skill with animals and plants.
Tied to the Land. The dryad queen is tied to a forest or other woodland.
A nymph queen is intrinsically tied to a specific region. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract any spell that would harm the environment (such as the ritual), using her spell DC with a counteract rank equal to the highest-rank druid spell she can cast.
When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.
Nymph's Beauty. 30 feet. On a failed save, the target is in awe for 1 minute.
Creatures that start their turn in the aura must succeed at a save or suffer an effect described in the nymph queen's entry.
Change Shape. Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.
Focus Beauty. On a failed save, if the target was already affected by the dryad queen's beauty, the target can't use hostile actions against the dryad queen for 1 hour.
The nymph queen focuses her beauty upon a target, who must attempt a save against her nymph's beauty aura ( save). If the creature fails and was already affected by the aura, it takes a greater effect described in the nymph queen's entry.
A nymph queen can Focus Beauty on a given creature only once per turn.
Inspiration. The nymph queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.
Tree Meld. A spell cast by a dryad has an unlimited duration.
In addition, if the dryad merges with any tree in her domain, she can choose to instead enter an extradimensional living space within the tree, and can bring up to eight adjacent, willing creatures with her; the spell gains the extradimensional trait. The dryad can still be expelled from this space.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.