Fortitude +19, Reflex +24, Will +26
Acrobatics +25, Athletics +21, Deception +26, Stealth +27
Greater Darkvision
Sussuran
Bleed, Paralyzed, Poison, Sleep
Force 10, Spirit 10
Actions & Abilities
Slithering Whisper
Damage: 2d8+10 Bludgeoning, 1d8 Mental
Umbral Breath
Damage: 4d10 Void
Telepathy 100 feet
Center of Destiny
Trigger A creature within 30 feet benefits from a fortune effect
Effect Shadows surround and steal away the destiny tempest, who reappears in an open space adjacent to the triggering creature.
Ebbing Cloud
15 feet. Destiny tempests surround themselves with thoughts of averted fates, creating a thick metaphysical soup that cloys the mind and clouds ambition. Creatures in the area moving toward the destiny tempest treat the area as difficult terrain.
No Breath
Destiny tempests do not need to breathe.
Unspeakable Insights
Touching a destiny tempest's mind even briefly grants a powerful and painful awareness of uncharted pasts, presents, and futures, too impossibly vast for mortal minds to conceptualize or contain. Whenever a creature targets the destiny tempest with a magical mental effect, it must attempt a save.
Critical Success The creature is unaffected and becomes immune to unspeakable insights for 24 hours.
Success The creature is unaffected.
Failure The creature takes 3d6[mental] damage.
Critical Failure The creature takes 6d6[mental] damage and becomes for 1 round.
Divergent Potential
The destiny tempest chooses two creatures it can see within 60 feet and rolls two slithering whisper Strikes, one against each creature. After seeing the outcomes of the two Strikes, the destiny tempest chooses one of the two targets to pursue, Flies up to 60 feet to reach the chosen target, and uses the result of the chosen Strike; the other Strike is lost. If the destiny tempest is prevented from reaching its chosen target, the attack is prevented and the chosen Strike is lost.
Sound Without Voice
A creature damaged by the destiny tempest's slithering whisper Strike must succeed at a save or become Frightened 2.
Swiftness
A destiny tempest's movement doesn't trigger reactions.
Spellcasting
DC 33
Creature Abilities
Center of Destiny. Trigger A creature within 30 feet benefits from a fortune effect
Effect Shadows surround and steal away the destiny tempest, who reappears in an open space adjacent to the triggering creature.
Ebbing Cloud. 15 feet. Destiny tempests surround themselves with thoughts of averted fates, creating a thick metaphysical soup that cloys the mind and clouds ambition. Creatures in the area moving toward the destiny tempest treat the area as difficult terrain.
No Breath. Destiny tempests do not need to breathe.
Unspeakable Insights. Touching a destiny tempest's mind even briefly grants a powerful and painful awareness of uncharted pasts, presents, and futures, too impossibly vast for mortal minds to conceptualize or contain. Whenever a creature targets the destiny tempest with a magical mental effect, it must attempt a save.
Critical Success The creature is unaffected and becomes immune to unspeakable insights for 24 hours.
Success The creature is unaffected.
Failure The creature takes 3d6[mental] damage.
Critical Failure The creature takes 6d6[mental] damage and becomes for 1 round.
Divergent Potential. The destiny tempest chooses two creatures it can see within 60 feet and rolls two slithering whisper Strikes, one against each creature. After seeing the outcomes of the two Strikes, the destiny tempest chooses one of the two targets to pursue, Flies up to 60 feet to reach the chosen target, and uses the result of the chosen Strike; the other Strike is lost. If the destiny tempest is prevented from reaching its chosen target, the attack is prevented and the chosen Strike is lost.
Sound Without Voice. A creature damaged by the destiny tempest's slithering whisper Strike must succeed at a save or become Frightened 2.
Swiftness. A destiny tempest's movement doesn't trigger reactions.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.