Ambush Copse

Level 13 / Huge / elemental

Level13
Armor Class33
Hit Points300
Perception+20
Speed30 feet
STR+8modifier
DEX+4modifier
CON+6modifier
INT+0modifier
WIS+4modifier
CHA+0modifier
Saving Throws

Fortitude +25, Reflex +22, Will +22

Skills

Athletics +27, Intimidation +20, Stealth +23

Senses

Tremorsense 30 feet Imprecise

Languages

Common, Fey

Resistances

Bludgeoning 10, Piercing 10

Weaknesses

Fire 15, Axe Vulnerability 10

Actions & Abilities

Log

Attack +27

Damage: 3d12+14 Bludgeoning

Caber

Attack +25

Damage: 3d12+6 Bludgeoning

Berserk

Passive

An ambush copse that sees fire or axes has a chance of going berserk. At the start of its turn, if it is aware of an axe or a fre the size of a lit torch or larger, the ambush copse must succeed at a or go berserk. A berserk ambush copse can't use concentrate actions and wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

Blinding Branches

Reaction

Trigger A creature within 20 feet of the ambush copse leaves a square during a move action it's using

Requirements The triggering creature is in forest terrain
Effect The ambush copse's elemental energy animates nearby tree branches to swat at the creature's face. The triggering creature must succeed at a save or become for 1 round.

Felling Ambush

Reaction

Trigger A creature moves within 10 feet of the ambush copse

Requirements The ambush copse is disguised as trees or logs
Effect The ambush copse makes a log Strike against the triggering creature. If the attack hits, the creature must attempt a save or be knocked .

Feign Copse

1 action

Until the next time it acts, the ambush copse appears to be a harmless patch of trees or logs. It has an automatic result of 43 (45 in forests) on Deception checks and DCs to pass as trees or logs.

Pounding Smash

Passive

Regardless of whether the Strike hits or misses, the ambush copse's melee Strikes create a 5-foot-square of difficult terrain in the target's space.

Pulverizing Barrage

3 actions

The ambush copse makes three log Strikes, each at a -2 penalty, all targeting the same creature. The ambush copse's multiple attack penalty doesn't increase until after it has made all three attacks. The ambush copse gains the Clumsy 2 condition until the beginning of its next turn.

Sunder Objects

Passive

When an ambush copse damages an item or structure, it deals an additional 15[untyped] damage to that item or structure.

Creature Abilities

Berserk. An ambush copse that sees fire or axes has a chance of going berserk. At the start of its turn, if it is aware of an axe or a fre the size of a lit torch or larger, the ambush copse must succeed at a or go berserk. A berserk ambush copse can't use concentrate actions and wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

Blinding Branches. Trigger A creature within 20 feet of the ambush copse leaves a square during a move action it's using

Requirements The triggering creature is in forest terrain
Effect The ambush copse's elemental energy animates nearby tree branches to swat at the creature's face. The triggering creature must succeed at a save or become for 1 round.

Felling Ambush. Trigger A creature moves within 10 feet of the ambush copse

Requirements The ambush copse is disguised as trees or logs
Effect The ambush copse makes a log Strike against the triggering creature. If the attack hits, the creature must attempt a save or be knocked .

Feign Copse. Until the next time it acts, the ambush copse appears to be a harmless patch of trees or logs. It has an automatic result of 43 (45 in forests) on Deception checks and DCs to pass as trees or logs.

Pounding Smash. Regardless of whether the Strike hits or misses, the ambush copse's melee Strikes create a 5-foot-square of difficult terrain in the target's space.

Pulverizing Barrage. The ambush copse makes three log Strikes, each at a -2 penalty, all targeting the same creature. The ambush copse's multiple attack penalty doesn't increase until after it has made all three attacks. The ambush copse gains the Clumsy 2 condition until the beginning of its next turn.

Sunder Objects. When an ambush copse damages an item or structure, it deals an additional 15[untyped] damage to that item or structure.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

View source license information