Fortitude +22, Reflex +24, Will +25
Athletics +24, Crafting +27, Diplomacy +27, Medicine +27, Nature +23, Religion +23
Empyrean, Pyric
Actions & Abilities
Flaming Wing
Damage: 3d10+11 Fire
Shining Ray
Damage: 3d6 Spirit, 3d6+6 Fire
Eternal Luminosity
An anguished fame naturally sheds brilliant light like a torch. When other creatures target the anguished fame, they ignore the condition from darkness, fog, mist, and smoke.
Purifying Flame
An anguished fame can without a healer's toolkit, instead healing the wounded with the gentle light of their touch.
Solar Flare
30 feet. When a creature ends its turn in the aura, it takes 2d6[fire|options:area-damage] damage ( save). On a failed save, it also becomes until the end of its next turn. The anguished fame can activate or deactivate this aura by using a single action with the concentrate trait.
Vulnerable to Blasphemy
If a creature the anguished fame can see and hear spends 1 action with the linguistic trait blaspheming against the gods, the anguished fame becomes Sickened 1 until they Collect a Prayer from that creature.
Collect Prayer
The anguished fame compels a creature they can see within 60 feet, who must attempt a save.
Critical Success The creature is unaffected.
Success The creature immediately uses its reaction to pray.
Failure The creature prays. It is Slowed 1 and can't use reactions for 1 minute.
Critical Failure As failure, but the creature is Slowed 2.
Focus Gaze
Requirements The anguished fame's solar fare aura is active
Effect The anguished fame fixes their fery eyes on a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the anguished fame's solar fare. If the creature was already by solar fare before attempting its save, a failed save causes it to become until the end of its next turn.
Spellcasting
DC 30
Creature Abilities
Eternal Luminosity. An anguished fame naturally sheds brilliant light like a torch. When other creatures target the anguished fame, they ignore the condition from darkness, fog, mist, and smoke.
Purifying Flame. An anguished fame can without a healer's toolkit, instead healing the wounded with the gentle light of their touch.
Solar Flare. 30 feet. When a creature ends its turn in the aura, it takes 2d6[fire|options:area-damage] damage ( save). On a failed save, it also becomes until the end of its next turn. The anguished fame can activate or deactivate this aura by using a single action with the concentrate trait.
Vulnerable to Blasphemy. If a creature the anguished fame can see and hear spends 1 action with the linguistic trait blaspheming against the gods, the anguished fame becomes Sickened 1 until they Collect a Prayer from that creature.
Collect Prayer. The anguished fame compels a creature they can see within 60 feet, who must attempt a save.
Critical Success The creature is unaffected.
Success The creature immediately uses its reaction to pray.
Failure The creature prays. It is Slowed 1 and can't use reactions for 1 minute.
Critical Failure As failure, but the creature is Slowed 2.
Focus Gaze. Requirements The anguished fame's solar fare aura is active
Effect The anguished fame fixes their fery eyes on a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the anguished fame's solar fare. If the creature was already by solar fare before attempting its save, a failed save causes it to become until the end of its next turn.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.