STR13+1
DEX6-2
CON16+3
INT3-4
WIS6-2
CHA5-3
Saving Throws
Wisdom +0
Initiative
-2
Senses
Darkvision 60 ft
Languages
Understands Common Plus One Other Language But Can’T Speak
Damage immunities
Poison
Condition immunities
Exhaustion, Poisoned
Traits
Undead Fortitude
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 5 (1d8 + 1) bludgeoning damage.
Creature Rules
Zombies
Zombie