Zombie

Medium / undead / Neutral Evil / CR 1/4

Armor Class8
Hit Points15 (2d8 + 6)
Speed20 ft
Challenge1/4
Proficiency-
STR13+1
DEX6-2
CON16+3
INT3-4
WIS6-2
CHA5-3
Saving Throws

Wisdom +0

Initiative

-2

Senses

Darkvision 60 ft

Languages

Understands Common Plus One Other Language But Can’T Speak

Damage immunities

Poison

Condition immunities

Exhaustion, Poisoned

Traits

Undead Fortitude

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam

action

Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 5 (1d8 + 1) bludgeoning damage.

Creature Rules

Zombies

Zombie